Fixes/features since 3.61b4
- Fake splitscreen support: you need to enable the 'vid_activeinbackground', 'i_soundinbackground' and the new 'joy_background' cvars.
Start two copies of LZDoom from different folders (e.g. with ZDL), one with -host 2 and another one with '-join 127.0.0.1'. You need a dual core CPU, you'll probably get the best results using software D3D and setting 'r_multithreaded' to 0. Set player two to use the gamepad (left stick to move, right one to look around) and give the focus to player one, works for DInput and SDL. - Gives a warning instead of error out on unsupported ZScript version (3.8.3), hacked to run most mods with the original fonts.
- Support for SIGIL and NERVE as iwads.
- More DOOM2 compatibility fixes.
- Auto level compatibility is now optional by Enjay's request: 'sv_njnoautolevelcompat' cvar. Gives a warning on level load.
- Fixed crash with Eviternity on level end.
- Huge update with tons of stuff from GZDoom such as the JIT compiler for 64 bit.
- Reminder: savegames in LZDoom are sorted by filename (slot), to restore the old order use the 'oldsaveorder' cvar.
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Post original:
He sacao otro motor basado en GZDoom 3.3.2. La versión vintage oficial peta en algunas "gráficas" antiguas intel y ati y además esta funciona en hardware más antiguo.
Hilo oficial:
https://forum.zdoom.org/viewtopic.php?f=231&t=62157
Código:
https://github.com/drfrag666/gzdoom/commits/g3.3mgw
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